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Roy Brander's avatar

Topic change, Mr. Potter, a side-topic that occurred to me while reading some of your work (and apologies if this is addressed by other work I've missed) but offices, too, have "scenes".

It isn't just scientists that need human mortality for progress (Bohr, I think, famously saying that new ideas like quantum mechanics don't really win, the old clingers just die off), it's industry. People cling to technologies, that get identified with generations. I fought a battle to get plastic water pipe accepted over ductile iron, long after the scientific value was proven. The old guys just couldn't believe 50kg of anything could replace 300kg of solid iron.

But, what has me writing is IT. A field where the whole architecture "generations" are *shorter* than human ones, and older workers struggle to adapt. In age terms, I'm an alleged Boomer, but various life circumstances set me back in career to be with the early Gen-X. Which, at work, put me solidly on the "PCs and servers will take over" side, of the 1985-1995 "war" inside corporations between the Boomers who clung to the mainframe, and the Gen-X who saw the obvious progression towards networked small machines and the Internet. (I can only beg 21st century readers to believe me, that there were corporations that thought they could control networking itself: AppleTalk; IBM Token-Ring; HP-Net; and my favourite, Boomer Bill Gates and his "Road Ahead" book that predicted the next 30 years of computing, barely mentioning the Internet, and promoting his "MSN". He had to re-issue the book with a third of the content changed. The ultimate humiliation for a seer.)

Easy meat for you, man: a generational analysis of various industries - but of course, IT is the most-famous, in the news - would be of value. I hardly need to point out that Gen-X were later being told that *they*, now, 'Just didn't get it', by Millennials brandishing Apps.

A book about how clinging-on, by the old, and disruption, by the young, affect technological progress, is a natural.

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Roy Brander's avatar

Big-picture use of "culture" was flipped for me when SF great Neal Stephenson wrote (paraphrased) that "How you produce food, clothing, shelter, medicine, education, safety is your 'culture'. The rest is just funny hats and clog-dancing."

The "counter culture" that we all praised Potter & Heath for X-raying did not "counter" how we do most of that. The only serious counter-culture-warriors were the anti-materialist hippie communes committed to really dropping out of the economy, consuming little that wasn't available in the Depression. Everybody who got a job with any kind of large institution was a "sellout", for Stephenson, even if they spent every weekend protesting.

About everything that the column describes as a "scene" is in the funny-hats-and-dancing side of the ledger. Happy "scenes" of everybody's youth are locations where you had some odds of finding a mate, which is to say *age-exclusive*. A good "scene" must exclude those too young to be available, conveniently provided by liquor consumption, and those too old to be good matches.

For a century, every generation excludes its elders from their favourite dating places with sounds, fashions, sights that make them uncomfortable, invent words they don't know. (Youth can tolerate more noise, and use that tactic heavily. My wife can't go into young-person clothing stores, for the soundtrack.)

Neither the Boomers, Gen-X, nor any since have actually offered a different actual-culture. We're all down with ever-larger corporations, signed off on ever-higher income inequality. We've purchased, generation by generation, ever-larger houses and vehicles.

So, if all you've got is changing tastes in hats, pants, and music to denote a given generation's "culture" from other generations, it's certain that it fades away along with their need for dating. A "scene" in a culture is like a "scene" in a movie. There's no movie unless there's a next scene, and a next.

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